Creating a Level Blockout (Part 2) - UDK Tutorials by Javahawk

Опубликовано: 14 Февраль 2026
на канале: udkTutorials
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Creating a simple level blockout by creating a generic soccer stadium.

I will cover proper scale conversion between 3dsMAX and Unreal Engine, using references to create a to-scale level blockout of a soccer stadium type environment. Will show how to create a simple mix map type texture, proper 2ndary UV setup for lightmap generation in-game using 3dsMAX, simple environment lighting using a direction and sky light, and adding all necessary actors to run around the environment.

This is an intermediate level tutorial. Please watch my other videos first if you have trouble with this one.

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