Creating a chrome material in the UDK using the material editor.
I will cover creating the chrome/metallic material using one external texture sample, and a user generated cube map in game. I will then show how to import a static mesh from 3dsMAX, how to apply the material to the static mesh, and a few keyboard shortcuts when manipulating models in editor.
This is a medium level tutorial. Please watch my other videos first if you have trouble with this one.
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