Creating a simple fire effect in cascade and creating a prefab torch in game.
I will cover creating the material using two texture samples, by using a scrolling bump offset to create noise in the fire opacity map. I will then show how to create the effect in cascade, with a basic layout overview and some basic module manipulations. Finally I will place the emitter (effect) in game by creating a prefab and saving it into our package.
This is a medium level tutorial. Please watch my Content Browser introduction if you are not familiar.
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This is a beginner level tutorial.