Procedural Organ System

Опубликовано: 19 Июнь 2026
на канале: Eusebi Jucglà
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Hi everyone! I've been working on this for quite a while, it's a procedural organ system modeled in Houdini and simulated in Unreal Engine 5

This is a video that shows how to create a procedural organ system with Houdini FX, where the organ shapes are completely randomized and the whole process is automated in order to create endless combinations. The system also is able to procedurally rig the organs, by using the Kine FX tools from Houdini and that's why they can be simulated with such ease with the physics of Unreal Engine 5.

I wanted to learn what possibilities existed between Houdini and Unreal Engine 5. For quite a while I was interested in creating a procedural system that could generate the abstract insides of models and so this it as far as I got. It was a great journey and I really wanted to share it with more people than only my own PC.

I hope you can get some insights on what it takes to create a system like this and thanks for checking it out :)

For the music I used two songs from Riot's sessions Vi, you can find more like them here:   • Sessions: Vi | A Creator-Safe Collection |...  

Songs used from sessions vi:
Laxcity - Iota / https://found.ee/laxcity
Miscel - Who Are You / https://found.ee/miscel

Chapters:
0:00 Preview
0:23 Introduction
1:04 Distribution
2:22 Clusters
4:39 Modeling
7:20 Rigging
9:31 Exporting
10:16 Prototypes
11:16 Physics assets
12:47 Entities
14:38 Outro