UPDATE #3
Sci-Fi Horror | Unity 2019 | HDRP
Updates:
Expanded/Linked rooms with stairs
More lights
Custom light culling system
*Culls lights based on distance
*Turns off volumetrics if not in scene view
*Turns off volumetrics if behind an object
*Reduces shadow quality if not in scene view
*Reduces shadow quality if behind an object
*Changes light importance based on if in scene view
*Changes light importance based on if behind an object
Optimization
Cleaner baked lighting
Description:
This is a little idea i've been tinkering with, inspired by Observer_
Features:
HDRP (High Definition Render Pipeline)
New unity 2019 volumetric effects
Fully body first person experience