Bullet Ejection, Bullet Decals & Bullet Impart Particles!
/ dizzymediainc
With this update I completely re-wrote the entire Weapon UI system to support a few different setups for the ammo update, allowing either switching sprites or using the bullet eject method and updating the bullet positions.
A new addition is the Decal System which spawns decals and impact particles based on object/tag hit and i can set different decals/impacts based on weapons as well as tags (i.e revolver + wood, automatic + concrete, etc.)
Updates:
UI Update (Bullet eject when fired & UI bullet position updates per shot)
Bullet eject pooling (pools bullet ejects per weapon)
Decal System (New system that handles all decals and impacts)
Decal pooling (pools decals/impacts)
Bullet Decals (Display on object hit)
Bullet Impact (Displays on object hit)