GS 500+
There has been a lot of discussion about how the next higher Gear Score will be added to the game. They don’t want that all the builds agents have just completed go to waste so they have decided to not increase the GS500 score. Which means that maximum gear score drop you will get will remain 500.
Guaranteed GS 500 Farm locations
Contaminated Loot in the Dark Zone (once you have reached GS 500)
Heroic Difficulty Mission Bosses, Stronghold Bosses, Bounty Bosses and Control Points Level 4 will give you containers that will guarantee GS 500 drops when the player has reached GS 500.
The Daily Mission will also guarantee GS 500 items (once the player has reached GS 500).
Crafting
Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks.
Inaya has been hired as a crafting vendor.
Among other things, they want to make sure that the Gear Sets are more viable choice and also that players are able to invest in Armor and feel tanker than they are now.
Hard Wired
Now grants Skill Damage instead of Shock Duration.
Now grants special ammunition into any weapon, including the weapon currently equipped.
Which means it now grants special ammunition on any kill, not just weapon kills. I personally like this change. It’s more straightforward than it was before.
True Patriot
Decreased debuff cycle from 4 seconds to 2 seconds.
Increased damage dealt to nearby targets by 50% when Full Flag is active.
Quality of Life Loot Changes
Improved quality and quantity of Drone Helicopter loot.
Slightly reduced the maximum available loot from Clan Caches.
Increased ammunition drop chance from enemy NPCs to decrease situations where players would run out of ammunition during prolonged fights on higher difficulty activities.
Lowered the chances that the loot drops with lower GS than the average GS of the player.
Dark Zone
Contaminated loot will drop below the players GS and will guarantee GS 500 when the player has reached that GS.
Exotics
Exotics are having their damage increased across the board. Which means there now more reasons to get Chatterbox and Nemesis.
Post Mission Summary Screen
Which means after completing a mission, players have the option to look at a mission summary and evaluate how they performed based on a variety of statistics.
Recalibration remake
Recalibration has been changed to allow for most stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, they are expressing the recalibrated power as a separate number, next to the gear score. As such, the recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format.
Enemy NPC Changes
Decreased damage of Veteran, Elite and Named NPCs.
Greatly reduced the melee damage of Tank NPCs
Moderately decreased melee damage of all other NPCs.
Accuracy of Grenade Throwers has been reduced so no more annoying nade spamming
Enemy NPCs will no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped. So that’s a relief for ballistic shield players
Friendly NPC Changes
Civilians now wear protective gear.
Upgrading a settlement also increases the Civilians damage
Civilian hostages are now more protective of their lives. Means they will use more common sense.
Control Points
The Alert Level impact will now be more clearly communicated (hard - heroic)
Civilian Officers can revive you during takeovers. That’s is one of the best changes I find regarding control points. Now it’s so important to keep civilian officer alive since he will run for your rescue in case you’re downed.
Civilian Takeover can now be used as respawn point. Another big change and I love it. This means you don’t necessarily have to run from nearest safe house of settlement to reach the control point or any other activity. You can just respawn if control point has been taken over. Also, now you can fast travel to friendly takeovers and convoys
PVP Balancing (Among other things)
Players are now normalized to GS 500
Assault Rifles have now a 1.25 PVP damage scaler applied.
PVP Damage modifier has been decreased which means there will be longer time to kill. Which also means less cover based fights in certain scenarios.
Skill modifier has been increased which means skill will do more damage.
Dark Zone
Contaminated loot
Bosses now guarantee a contaminated loot drop.
Higher challenge landmarks can drop multiple contaminated items.
Basic, Veteran and Elite NPCs have their drop rate lowered, but now have a very high chance to drop contaminated loot.
Dark Zone bag size has been increased to 10 but that can only be unlocked through Dark Zone Perks.
If you die the lost Dz XP is being reduced by 35%.