PBR Foliage Rendering Study Test [Monstera Deliciosa] - Made with Unity
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Here's my first study of pbr foliage creation and rendering using Blender to model my Monstera Deliciosa plant, and use TVE shader ( https://assetstore.unity.com/packages... ) to let my plant blow in the wind in Unity. Those are landscape doodles just to see how it fares in normal scenes! I have a lot to learn on this pbr framework! Anyway, thanks for visiting!
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Assets:
BOXOPHOBIC: https://assetstore.unity.com/packages... & https://assetstore.unity.com/packages...
Tropical Asset: https://assetstore.unity.com/packages...
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#unity_level_design #forest_environment_level_design #vegetation_studio #unity #terrain #leveldesign #gamedev #development #nature #hdrp #forest #unity_standard #unity_the_heretic #book_of_the_dead #unity_book_of_the_dead #unity_showreel #unity_cinemachine #unity_pbr