Hidden Sanctuary - Unity Game Environment Walkthrough

Опубликовано: 10 Апрель 2026
на канале: Reachsey - Game Studio
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Hidden Sanctuary - Unity Game Environment Walkthrough




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Hey guys, welcome to Unity game environment, using standard rendering pipeline. In this hobby project, I had a chance to learn about natural lighting mood coming from just one image reference which you can find it here: https://www.pickpik.com/road-sun-rays... ... I have spent on this project for almost a month, but in the end I really did learn a lot from creating it. This is also my first time focusing on creating very realistic environments and lighting using 3d game ready assets from assetstore. I know it's not perfect yet, as I roll different assets together in which they may not look right together, but I will try to improve myself as time goes by in the next projects. Also, I will probably spend some time learning and creating my own asset in my other projects, so everything won't have to depend on most of the assetstore anymore. And I hope I can finally learn to create a realistic open world environment for my own indie game! However, this is just a fast art, after all... like it could be improved a lot if we spend more time on it, right?! This scene was running real time on Unity engine by which lighting was handled by Path Tracing GI (Global Illumination) and Reflection, a method similar to Crysis 2007 voxel based global illumination powered by CryEngine, which you can download it here: https://github.com/sonicether/SEGI ... Most important of all, I hope this video entertains you! Thank you for visiting!!!




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Assets used:


https://assetstore.unity.com/packages...
https://assetstore.unity.com/packages...
https://github.com/sonicether/SEGI



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Music by: Killigrew/Krisu:    / @krisumusic  





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