Countdown - How to create a 2D Arcade Style Top Down Car Controller in Unity tutorial Part 13

Опубликовано: 04 Июль 2026
на канале: Pretty Fly Games
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In this part of the series we will start to bring together all of the components such as AI, car selection etc with the aim to make a complete racing game. We'll introduce a game manager with different game states that allows us to have a countdown before the race starts. We'll also cover how to create a singleton and how to instantiate it in an easy way.

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With this tutorial series you’ll be able to make a physics based race game with lots of drifting in no time. Car movement is often a challenge for a lot of developers but using simple tricks is often the best solution. If you want to try a game which uses this mechanic then feel free to take Total
Arcade Racing for a spin.

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This component is used in Total Arcade Racing which you can play on
🖥 Steam ► https://store.steampowered.com/app/12...
📺 Nintendo Switch ► https://www.nintendo.com/games/detail...
🚗 PlayStation ► https://store.playstation.com/en-us/c...
🎮Xbox ► https://www.xbox.com/en-us/games/stor...

Music: https://incompetech.com/wordpress/201...
Assets: https://www.kenney.nl/

Chapters:
00:00 Intro
00:13 What we'll cover in this tutorial
00:28 Add AI
10:26 Script execution order
11:58 AI Paths
17:11 Countdown UI
26:00 Game Manager
34:30 Game states
0:42:08 Thanks to our patreons
0:42:43 Total Arcade Racing

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