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Photon Fusion 2 👉 https://doc.photonengine.com/fusion/c...
Physics addon 👉https://doc.photonengine.com/fusion/c...
In this episode we'll go through how to add online multiplayer to the game using Photon Fusion 2. You can use the same technique with any network framework as long as you can process the physics on the server/host side. The host will move the characters and will use physics and the information about the rotations on the joints is then sent to the online clients which updates the characters.
This can be used to create multiplayer games with active ragdolls like Gang beasts, Humans fall flat and Party Animals using Unity from scratch.
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Music "Lively Lumpsucker", "Shades of Spring" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/b...
Chapters:
00:00 Intro
00:10 Setup Photon Fusion 2
15:11 Spawning online players
24:52 Moving players
43:18 Sync joints on clients
48:47 Fix jump bug
50:38 Cinemachine network friendly
53:38 💗 Patreon supporters
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