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In this episode you will learn how to switch between regular ragdolls and active ragdolls. This can be useful when knocking out your character so it becomes floppy and allows it to become a regular ragdoll. We'll also add a revive options which changes the ragdoll into an active ragdoll again. As a bonus we'll add a bit of sword fighting with the ability to parry blows with your shield. It will also work online in multiplayer mode using Photon Fusion.
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Music "Eternal Terminal", "Shades of Spring" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Chapters:
00:00 Intro
00:10 Adding rotating obstacles
05:50 Change between active and regular ragdoll
14:30 Limit what can cause a knockout
20:50 Add per limb collision detection
39:09 Revive
45:16 More obstacles
48:56 Swords and shields
53:38 💗 Patreon supporters
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