I decided to make a VR Game representation of our podcast's Name Sake, the Space Castle.
This series will go in depth about every decision and most modeling/scripting/testing on game development, as i learn and go through the process of making a VR game from scratch
In this first dev log we decide on a game engine, and explore two demo scenes from hand physics interaction frameworks. We also go over how to set up a Trello board for simple game dev tracking.
Chapters:
0:00 Intro
2:51 How To Setup Trello for Game development Outlining
7:14 Game Engine Decision
10:36 Auto Hand VR Walkthrough
27:10 Hurricane VR Walkthrough
44:56 Which Framework and Why?
46:15 Summary of Project
If You're interested in learning about what the heck this Space Castle is about, check out our podcast here:
https://spacecastlepod.com/
or the Youtube channel where we make seriously dope things
/ @spacecastleshow
if you're interested in either of these frameworks or engines, links are below:
Auto Hand VR:
https://assetstore.unity.com/packages...
Hurricane VR:
https://assetstore.unity.com/packages...
Unity Game Engine:
https://unity.com/releases/2021-lts
Unreal Engine 5:
https://www.unrealengine.com/en-US/un...