Note: Despite the way I have titled this, I don't want any unnecessary hate towards this level. It has a cool attempt at decoration with a cool song choice, and I think JumpingTheory has potential. I encourage to instead constructively criticize the gameplay, as I'm going to in this description. Thank you.
Level ID: 95565191
Level song: Plasmotech - GameBalance
https://www.newgrounds.com/audio/listen/10...
So I've been grinding insane demons recently in no particular order, and it's been a lot of fun! When I came across this level, however, I had probably one of the worst experiences in this game trying to get through the learning and practicing curve. Now, Plasmatic by JumpingTheory has some interesting decoration with a nice song choice. I can clearly see a nice attempt at creating a level. However, this level's brought down to one of the worst insane demons I have played because of its gameplay.
This gameplay is bad because it's entirely inconsistent, weirdly built and unfair. There were many part that felt spammy or tighter than they should be, examples that come to mind being the UFO and dual wave in the second half of the level, the dual wave especially being really unfair and causing deaths that didn't even feel like they should've happened. The way the gameplay was built just makes it feel like no regard was given to it. There's many issues with weird structuring that show up in parts like the first wave and ship that really take away from the level and leave the player with a subpar experience. Really, JumpingTheory, if you're reading this description or watching this video, don't stop creating. I understand that maybe you did not want or expect this attention when creating this. All I'll say is that your future demon gameplay needs work, and you should pay more mind to gameplay in the future.