Piero Fioretti - Creating Decimated with Houdini and Unreal Engine

Опубликовано: 20 Май 2026
на канале: Games Gathering
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Piero Fioretti
Decimated
Houdini & Unreal Technical Artist


Where do I start to model a city for my indie game? And what if I want to create several different cities? How long is it going to take?
That's where Houdini and its proceduralism approach kick in! In this talk we'll learn how to create a city generator tool from scratch.


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