A script that creates a helper attached to a driver object. Easy way to get rigid objects to follow on a deforming mesh. It will shoot a ray along the negative direction (ie. down) of the LOCAL Z-axis of the object.
TO USE THIS:
select objects you want to attach and the driver you want to attach to. The driver needs to be selected last. Make sure the Z axis "down" points to the driver object.
3d studio max 2022
script can be currently downloaded at:
https://www.dropbox.com/scl/fi/miu12z...