This tutorial explains how you can use weighted average node or dynamic weighted average node to smooth out any varying values in unreal engine 4 - using blueprints. In my example I use trigger input to drive a value in a hectic shaky manner and show hot to get a more even sort of filtered output from it. WTF
Also check Patrol Mars, a VR Flight Game on Mars.
(how I made the graph • graph setup I used for weighted average de... )