Niagara Tutorial: combining baked fluid data with physics (see PDF)

Опубликовано: 04 Май 2026
на канале: Andras Ketzer
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This video is demonstrating the final stage of a step-by-step tutorial on building basic texture sampling emitters in Niagara, Unreal Engine. Using our emitters, we are sampling baked fluid data.
PDF: https://drive.google.com/file/d/15IHe...

Besides imposing constraints on particles, the baked fluid data could be used in additive / generative manner - eg. velocity field driven particles could collide with scene objects. Unlike classic baked VFX, our systems could respond to physics.

Related Links:
Documentation: https://tinyurl.com/y26whxh6
1 minute Intro video: https://tinyurl.com/y4rdptx6
4 minutes overview video:    • FluidNinja VFX Tools 1.3 - Driving Niagara...  
10 minutes on demo level contents:    • FluidNinja VFX Tools 1.3 - Niagara Demo Le...  
20 minutes on technical details:    • FluidNinja VFX Tools 1.3 - Tech details - ...  
Niagara tests playlist: https://tinyurl.com/y42b3x3h
Ninja playlist:    • FluidNinja VFX Tools Tutorials  
Ninja at UE marketplace: https://unrealengine.com/marketplace/...
User Manual: https://drive.google.com/file/d/1eRQt...