This video is demonstrating the final stage of a step-by-step tutorial on building basic texture sampling emitters in Niagara, Unreal Engine. Using our emitters, we are sampling baked fluid data.
PDF: https://drive.google.com/file/d/15IHe...
Besides imposing constraints on particles, the baked fluid data could be used in additive / generative manner - eg. velocity field driven particles could collide with scene objects. Unlike classic baked VFX, our systems could respond to physics.
Related Links:
Documentation: https://tinyurl.com/y26whxh6
1 minute Intro video: https://tinyurl.com/y4rdptx6
4 minutes overview video: • FluidNinja VFX Tools 1.3 - Driving Niagara...
10 minutes on demo level contents: • FluidNinja VFX Tools 1.3 - Niagara Demo Le...
20 minutes on technical details: • FluidNinja VFX Tools 1.3 - Tech details - ...
Niagara tests playlist: https://tinyurl.com/y42b3x3h
Ninja playlist: • FluidNinja VFX Tools Tutorials
Ninja at UE marketplace: https://unrealengine.com/marketplace/...
User Manual: https://drive.google.com/file/d/1eRQt...