IMPORTANT NOTE: This video was recorded on VERSION 9 of Foundry. Sequencer hasn't yet been updated for VERSION 10. Please be patient for the update and respectful toward the community developers.
In this video we take a look at how we can use the Sequencer Module to create some rather amazing displays in our game. We start off with the basic features of the module such as playing animations on the scene. Then we move onto the more complicated macros we can create. For this video, I will be using macros that were created by EskieMoh. Please consider supporting their channel and Discord.
Youtube Channel: / @eskiemohshorts9353
Discord:
/ discord
Modules Used:
Not all of these modules are used for every macro. You don't necessarily need them all, it depends on what you need for your game.
Sequencer
Warp Gate
Tagger
Advanced Macros
Jack Kerouac’s Spell Effects Sequencer Plugin
FXMaster
Monk's Active Tile Triggers
Token Attacher
These Modules Provide the Actual Effects:
Jack Kerouac’s Spell Effects
Jack Kerouac's Animated Spell Effects Cartoon
JB2A Patreon Complete Collection (You can use the free version if you are willing to edit the macros.)
You can also add in your own custom animations as well. Make sure that they are .WebM
Modules for DnD5e Setup
Item Macro
MIDIQOL