In Part 3, we add various HUD elements to our project including health and ammo counters and a dynamic crosshair. Topics covered: HUD blueprints, widgets, blueprint scripting, post-process materials.
LINKS:
Assets Download - https://bit.ly/2UD1Qv8
Part 2 - • UE4 Tutorial: Shooting and Reloading (FPS ...
Part 1 - • UE4 Tutorial: First-Person Player Pawn (Pa...
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