Finally getting to some of my backlog :).
I played this level cause I saw Aeon beat it. Unfortunately I ended up really disliking the gameplay due to a few parts. The balancing in this level is super chokepoint heavy, the first 24% is extremely easy compared to the rest of the level, and then there's a really stupid chokepoint at 33%. The dual thingy at 33% is extremely awkward and for some reason is also really precise. After that the level goes back to being free again until around 54%. The dual at 54% is some of the most inconsistent gameplay I've ever played. The first cube + ship part usually lets you just hold but sometimes randomly kills you, then the cube + wave part uses that one set of slope inner pieces that have horrendous hitboxes which makes the cube jump out of them feel like rng. The next wave + ball part is fine, but the last wave + cube part doesn't really have a good click pattern so you end up just hoping whatever you do works. The cube after the dual is once again free, but then you get to the ending ship. The last ship is mostly fine, but the teleportals at the start just feel really awkward with the specific momentum you have to go through them with, the 8o style part at the very end is also really easy except for the swoop at 96% which is randomly stupidly hard.
Overall this level just feels extremely chokepoint heavy with some of those chokepoints feeling like rng. One of the most annoying experiences I've had in a while.
w/ clicks: • Ion by shmigels (102352215) - Geometry Dash
Level Name: Ion
Creator: shmigels
Completion Date: 9/24/2024 (MM/DD/YY)
ID: 102352215
Attempts: 813
Enjoyment: 0.5/10
Note: This video isn't actually in 1440p, it's just for extra bit rate. Explanation: https://pastebin.com/ijQPAtrE