An enemy that can't chase you doesn't really make for much of an enemy. So, let's add a little threat to our game by giving our enemy the ability to chase the player. Additionally, let's create an aggro range so the enemy will only chase if the player is in his view area.
This video works as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A Link to the Past.
RELEASE SCHEDULE
I'm planning to release one video a week until the series is complete. If you'd like to help out a little studio to speed up this process, feel free to give me a Super Thanks, check out my patreon account, like this video, or leave me a comment.
Planned Release of Video #9: June 21, 2024
ASSETS USED
Assets used in this video are from PixelFrog's "Tiny Swords" asset pack. You can find the asset pack on itch.io :
https://pixelfrog-assets.itch.io/tiny...
🔗PATREON LINK🔗
With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign:
/ nightrunstudio
🎹 MUSIC 🎹
Town Music
Night Run Studio
from the Willard Soundtrack