This video shows how to set up an adjustable system to control NPC movement during cutscenes.
In this series, we're going to create a flexible, modular cutscene system that can help you to create exciting, creative cutscenes for your game. The goal is to create something that is easy-to-use, powerful, and doesn't require you to be a coding genius to execute.
Planned Release of Next Cutscene video: May 5, 2024
Ultimately, I plan for this series to include: camera controls, dialogue, character movement, sound effects, music, and more. Let me know if there are any elements you'd like to see in your cutscenes!
I'm planning to release one video a week until the series is complete. If you'd like to help out a little studio to speed up this process, feel free to give me a Super Thanks, check out my patreon account, like this video, or leave me a comment.
🔗PATREON LINK🔗
With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign:
/ nightrunstudio
🎹 MUSIC 🎹
Town Music
Night Run Studio
from the Willard Soundtrack