Making Smarter Enemies: Action RPG in Unity Tutorial #9

Опубликовано: 21 Октябрь 2024
на канале: Night Run Studio
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Let's make our enemies a little smarter. In this video we will add a State Machine pattern to our code that will future-proof these enemies for more complexity. Additionally, we'll get our sprite flipping and our states animated for running and idling.

This video works as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A Link to the Past.

RELEASE SCHEDULE
I'm planning to release one video a week until the series is complete. If you'd like to help out a little studio to speed up this process, feel free to give me a Super Thanks, check out my patreon account, like this video, or leave me a comment.

Planned Release of Video #10: June 26, 2024

ASSETS USED
Assets used in this video are from PixelFrog's "Tiny Swords" asset pack. You can find the asset pack on itch.io :
https://pixelfrog-assets.itch.io/tiny...

🔗PATREON LINK🔗
With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign:
  / nightrunstudio  

🎹 MUSIC 🎹
Town Music
Night Run Studio
from the Willard Soundtrack