Intro to Modeling Mode in UEFN. Coverts basic Mode Tool Palette usage, Accept/Cancel, and New Asset Path setting. Box Tool, Assets vs Actors, and Duplicate Tool to create new Actor+Asset instances, as well as quick demos of PolyEdit and Subdivide.
Then some basic repairs on an Imported mesh are shown - Merge to combine multiple parts, Inspector and Weld Tools, Bake Transform, and Edit Pivot.