UEFN Modeling Mode - Part 4 - Manual Simple Collision Setup

Опубликовано: 17 Июль 2026
на канале: Ryan Schmidt
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In this tutorial I show how to use a temporary DynamicMesh copy of your StaticMesh Asset to generate Simple Collision shapes with the Mesh To Collision Tool, by explicitly splitting the mesh up into parts that will each get a simple collision shape. Then I show how to quickly model basic collision shapes as Volumes and Dynamic Meshes, and again use Mesh To Collision to convert those temporary meshes to Simple Collision shapes.

Finally I show how to use the Collision To Mesh Tool to extract the Simple Collision shapes as temporary meshes that you can edit and transfer back to simple collision, and then a quick demo of the basic Simple Collision editing tools in the Static Mesh Editor.