How to make a Custom Geometry Script Node in C++

Опубликовано: 16 Июль 2026
на канале: Ryan Schmidt
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In this video I demonstrate how to create a new Blueprint Function Library plugin in your UE5 C++ Project, and then add a UFunction to that Library that can modify a UDynamicMesh, just like the BP Functions in the Geometry Scripting plugin.

(Apologies in advance for the too-high screen resolution and slight audio problems!)