Used "rounded cube" brush (from Signed Distance Field function). Result is written into volume texture then triangulated in real-time with GPU Marching Cubes. Path Tracing settings : 64 samples per frame, Maximum Recursion Depth = 4.
BBC Microbit: Overview of the "LOGIC" tab
Block Meeting with Hamster Now Airdrop Confirmed | Hamster Kombat Airdrop Update | Albarizon
Счастливы вместе 2 сезон 56 - 60 серии сериал Букины
Furina Vaporize & Raiden Hyperbloom Spiral Abyss 4.4 Floor 12 | Genshin Impact
REALME 13 PRO vs REDMI NOTE 13 PRO
FlyNari - Strap Or Die (Official Music Video) | Presented by No More Heroes
Después de la playa/ Karelis loor
ŞEFFAF ODA | Perihan Savaş-and amp; Melike Öcalan-and amp; Fuat Güner
Unity GPU Based Water Waves Simulation
Unity GPU Based Bullet Marks Generation
Unity Enjin - Minimal Example (Intro to NFT programming)
Unity LOD Coloration (Asset Store)
Unity and Rokoko Studio - Motion Capture test
Real-Time Tire Inflation and Deformation
Projectile Motion in 2D/3D with Air Resistance (source code)
Unity GPU Based Occlusion Culling
Unity Sculpting 3D with FBX Exporter
Procedural rock generation (and DirectX Ray Tracing)
OpenGL Assembler (ARB) - Linux
CryEngine 3.5 shader development