Procedural rock generation (and DirectX Ray Tracing)

Опубликовано: 27 Март 2026
на канале: PrzemyslawZaworski
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Download executable (55 MB, check Readme.txt file to see key binding) : https://mega.nz/file/gxRzVQDQ#vryCYb7...

Procedural rock generation is one of the feature available in MeshSandbox. This is a small tech demo which shows real-time 3D sculpting and high-poly mesh generation from volume texture. To provide higher quality shading experience, it uses hardware accelerated path tracing (via Unity RayTracingShader class and custom DXR shaders), for dynamic global illumination (indirect lighting). No additional post-processing effects applied.

Source code:
https://github.com/przemyslawzaworski...