Download executable:
https://mega.nz/file/4s4jQbRZ#N7xcvty...
Real-Time geometry deformation with heavily used Graphics Buffers:
https://docs.unity3d.com/ScriptRefere...
and Mesh Compute feature:
https://forum.unity.com/threads/feedb...
When user clicks on low poly geometry, Compute Shader based surface tessellation is executed, then bullet mark is generated (deleting mesh triangles).