This video illustrates video captures of the games that my students developed as part of our course on Object Oriented Software Development and 2D Video Game Development.
Programmer: Expectation vs Reality | The Mediocre Coder
Diversity and Inclusion in Australian Media with Lisa Cox
Такое блюдо хоть на обед, хоть на ужин! У нас оно всегда на УРА! Какие овощи? Любые!
Case No.9 Episode 11 - [Eng Sub] - Presented by Happilac Paints & Nestle Bunyad - 29th October 2025
Let's Play Super Mario World /// Part 23: "Wendy is Dead"
Как снимать видео в tiktok?
Daržas balkone vol. 10: Kenkėjai
Приглашаем 7 октября Москва Якиманка Яровит Холл состоится
Move constructor & assignment
rvalue references
Return Value Opt
Lambda Capture Clause
Intro to Lambda Functions
Explosions, Part 2
Explosions, Part 1
shooting
The Object Pool Pattern
Smart Stars: Incorporating AI into a game
Demo of Painter's Algorithm
Project #2, Animating Sprites and Parallax Scrolling
Using TexturePacker, in Linux, to create a plist.
Incorporating an Explosion into an OO Framework
Introduction to Explosions (Part I)
An Introduction to Templates in C++
First Project: Drawing Sprites
Incorporating AI into a Video Game
The Observer Pattern
A smooth animation using SDL
416/616, Spring 2014
8700, Fall 2015
Inheritance in C++, Part III: Polymorphism and Extensibility