[android] fugitive - game dev progress
whates new?
police cars have 3 lvl's damage indicator, it will burst in smokes when certain damage is applied.
police cars will explode pushing away anyone close by, then will respawn.
police now will spawn in random nearest spawnpoint.
police cars now respawn in nearest spawnpoint with full hp if player will evade it.
police cars now can arrest player if stationary to long, busted indicator is colors saturation.
wanted level, after certain time will increase and spawn extra police cruisers.
nitro now won't regenerate, instead player must to pick it up from randomly spawned place, it will make game more challenging and will make player to use nitro with brains.
new nitro tank ui, the buttons is also is indicator of how much nitro is left.
adjusted some car values, tweaked.
camera now will zoom in and out accordingly, of player car speed.
removed one controls scheme, the one i stick with is updated to, now if player hit a wall and cant move, reverse is applied, optionally if left and right side of screen is pressed at same time, reverse will also be applied.
day and night cycle, i will make night more darker and atmospheric later, i could add some lights on street lamp but that would cost just to much GPU juice, for now i will probably play with color grading effect, will try to apply less exposure or something...
some graphical improvements like specularity on trees, bushes and houses, real time lighting and shadows