fugitive - game dev progress
whats new:
Nitro ui buttons animations, now when picking up nitro, ui button will play animation.
Death window with kill count, pursuit time and other stats (not in the video)
Water kills, now if you or police drive to deep in the water, will start buoyancy on surface and game over. (not in the video)
Pursuit breakers, just like in old need for speed games, if you or police cars smash destructible obstacle marked with "!" inside triangle, and it falls on police cars, you get kills. will help to lower police cruisers that is chasing you at that time.
Now airtime ui element will work differently, will appear at center of screen when airtime performed and disappear after couple of seconds from landing.
Map - now you can go to pause menu, it will trigger pause and you will see interactive map within buttons like continue, exit, main menu. You pinch to zoom in out or mark location you want to go, for example you can mark speed breaker and arrow near your car will appear facing desired location direction.
Traffic cars - now there traffic cars driving around, still little buggy and i must to make traffic rules for junctions... some extra logic.
Killing police cruisers will award you with some money, you can spend earned money by buying crates that drops random car for you to enjoy.
When you turn game on for the first time, you will be greeted with window telling what kind of graphics settings level you been set automatically, later you can change it at settings by your own choice.
Other small changes and bug fixes.