the name is just placeholder, all art is just placeholders.
Porting my game to multiplayer.
So far i can play multiplayer on lan, but need to get dedicated server to fully enable matchmaking. All players have HP and on death they are destroyed with destruction animation.
so far, i should be able to make these game modes:
multplayer/singleplayer demolition. (random cars hit eatch other to deal as mutch damage as posible).
multiplayer/singleplayer police chase.
multiplayer/singleplayer races.
those modes are all already coded, just for eatch i need to make some dedicated levels, set what game mode is it and make game mode selection when creating server.
there also drift game mode in my head, but not sure how i should make AI to drift, since the prototype i had before is based on different mothod.
i use Unet networking solution + unet lobby from assets store. At this moment i need to finish making demolition mode and as soon as i will be ready, i will put multiplayer gameplay video.