Creating Dark World Berdly from DELTARUNE in 3D - [Blender Rig Update Timelapse]

Опубликовано: 21 Октябрь 2024
на канале: Lupucs
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New rig update timelapse!! Since I made a Dark World Noelle timelapse it's only natural there'd be one for Dark World Burghley too. This one took a million years to edit since there was so much footage and so many different steps but it's finally done guys!

This video is a lot more all over the place than usual since I kept jumping around pretty frequently when I made him, with most of the modeling and shading process going hand-in hand, so I tried to add even more commentary to make up for the faster pace. Hope you all enjoy! 💙

Disclaimer: This isn't an industry-standard workflow. This is how I work on my personal stuff, so some practices here might not be ideal in a production pipeline.

If the commentary text is too small for you to read, feel free to enable subtitles! They basically contain the same text so it's easier to read.

Programs used: Blender 3.3

The character Berdly is from the rpg game Deltarune by Toby Fox. This model and rig is a fanmade one made by myself. If you enjoy this character, you should go support Toby, Temmie Chang and the rest of the team. Play the game here: https://deltarune.com/

🔹PATREON🔹
If you wanna support the channel and help me create more of these, you are free to check out my Patreon for early-access and behind-the-scenes content and more. Any support is much appreciated:   / lupucs  

🔹SOCIAL MEDIA🔹

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🔹MUSIC🔹
Music by Rob0neMusic and xDeviruchi!

Digital Odyssey - Tutorial by Rob0neMusic:    • ♫ ROYALTY FREE CHIPTUNE LOOPS ♫ - Dig...  
Prepare for Battle! by xDeviruchi:    • 8-Bit Fantasy & Adventure Music  
Exploring The Unknown by xDeviruchi:    • 8-Bit Fantasy & Adventure Music  
Chiptune Madness - Groovies Title Theme by Rob0neMusic:    • ♫ ROYALTY FREE CHIPTUNE LOOPS ♫ - Chi...  

🔹CHAPTERS🔹

0:00 - Intro
0:12 - Modeling Basic Shapes
2:24 - Adding More Details
3:19 - Adding Basic Shaders
3:39 - Adding More Details
5:47 - Refining Shaders/Mesh Adjustments & Unwrapping
7:23 - Shading the Visor
8:04 - Texturing and Mesh Adjustments
8:49 - Rigging and Surface Deformers
10:12 - Pose Test
10:48 - Axe Modeling & Shading
12:44 - Outro