Creating Undyne from UNDERTALE in 3D - [Blender Stylized Modeling, Shading and Rigging Timelapse]

Опубликовано: 15 Март 2026
на канале: Lupucs
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New timelapse after what seems like an eternity!! This time it's all about Undyne. I tried to make things a little more comprehensive this time. Hope you all enjoy! 🐟

Disclaimer: This isn't an industry-standard workflow, nor is it a tutorial. This is a glimpse into how I work on my personal stuff, so some practices here might not be ideal in a production pipeline.

If the commentary text is too small for you to read, feel free to enable subtitles! They basically contain the same text so it's easier to read. I am still planning to make timelapses for Papyrus, Mettaton and Alphys, since I did partially record my process while I made them. Which one would you like to see next?

You can watch her in motion over here:    • Alphys and Undyne's Experiment [Undertale ...  

Programs used: Blender

This model and rig is a fanmade one made by myself. The character Undyne is from the game Undertale by Toby Fox: https://undertale.com/

🔹PATREON🔹
If you wanna support the channel and help me create more of these, you are free to check out my Patreon for early-access and behind-the-scenes content and more. Any support is much appreciated:   / lupucs  

🔹SOCIAL MEDIA🔹

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Tumblr: https://www.tumblr.com/blog/lupucs
Tiktok:   / lupucs  
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Reddit (kinda inactive):   / lupucs  

🔹MUSIC🔹
8bit Bossa by Josh: https://opengameart.org/content/bossa...
Bossa Town by KarateStudios on OpenGameArt: https://opengameart.org/content/bossa...
Next To You by Josh on OpenGameArt: https://opengameart.org/content/next-...
Tower Defense Theme by DST on OpenGameArt: https://opengameart.org/content/tower...

🔹CHAPTERS🔹

0:00 - Intro
0:12 - Modeling the Body
2:09 - Adding Shaders
3:19 - Making the Head
6:59 - Refining Shaders/Meshes
8:45 - Rigging and Surface Deformers
9:40 - Pose Test
10:02 - Outro