During a project I worked on VFX for a few mechanics this is one of them! Created in Unity.
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Snow Displacement shader - adjust splatmap with zbuffer camera below mesh
Snow Displacement Shader - upwards displacement
Snow Displacement shader - splatmap and brush
Sera And Bushly - Gameplay
Snow Displacement Shader depth based tessellation
Snow Displacement Shader Prototype with multiple agents
VFX - Rain
VFX - Evil Barrier
VFX - Good barrier
VFX - AoE Spike attack
VFX - Demonic Feathers
VFX - Transformation