During a case study I scripted a basic snow shader using HLSL, that can handle multiple agents. Created with Unity.
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TUM HO PREMI PREM MERA ||तुम हो प्रेमी प्रेम मेरा || Kamalakshya|| Saswat|| Satya brat|| Somesh||
Snow Displacement shader - adjust splatmap with zbuffer camera below mesh
Snow Displacement Shader - upwards displacement
Snow Displacement shader - splatmap and brush
Sera And Bushly - Gameplay
Snow Displacement Shader depth based tessellation
Snow Displacement Shader Prototype with multiple agents
VFX - Rain
VFX - Evil Barrier
VFX - Good barrier
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VFX - Demonic Feathers
VFX - Transformation