During a case study I scripted a basic snow shader using HLSL, that can handle multiple agents. Created with Unity.
The Dark Truth About Marie Antoinette
СТРЕЛЬБА С НАГРУЗКОЙ
EDIT BRABA
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STP Mugen
Велобагажник на фаркоп Buzzrack Buzzwing 4 Compact BRBP704 (обзор, установка)
Фишдом
30- Disconnect Mode Lab Part 1
Snow Displacement shader - adjust splatmap with zbuffer camera below mesh
Snow Displacement Shader - upwards displacement
Snow Displacement shader - splatmap and brush
Sera And Bushly - Gameplay
Snow Displacement Shader depth based tessellation
Snow Displacement Shader Prototype with multiple agents
VFX - Rain
VFX - Evil Barrier
VFX - Good barrier
VFX - AoE Spike attack
VFX - Demonic Feathers
VFX - Transformation