I finally created a better terrain for my new game "Undead Swarm".
I used the Unity3D terrain system for this. I created the textures with Gimp (a little bit Minecraft-like).
For the water, I used a shader I created some years ago. The shader was for a 2D game, so I had to extend it to support transparency.
I made the bridges with Magica Voxel (first with Gimp and then extruded in magicavoxel)
Next are Trees and houses...
#madewithunity #indiedev #gamedev