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3D Printed Marble Machine in Action
Add new mixamo animation to already animated character in Unity 3D.
Skeleton dramatic death animation (Unity 3D + Blender 3D Cell Fracture)
Making glowing eyes in Unity 3D
Third update of the progress of my new hypercasual Godot game - first glimpse at the gameplay
How I Roll in the City
Controlling multiple bi-polar stepper motors with Arduino Nano
I finally publish a working demo of Ballzzio to WebGL
Fixing Broken Animations in Blender After Scaling a Model
Idyllic Village destroyed - added level 5 buildings and transparent obstacles when hiding the player
Prusa I3 MK3S WiFi and Camera upgrade with Raspberry PI Zero W and OctoPrint
BlueCArd - How to connect a Bluetooth BLE module (AT-09 or HM 10) to Arduino Nano - ep. 6
Shooting a target behind an obstacle in Unity 3D using Raycast to ensure a clear shot
Ballzzio mobile game ad.
The Sixt update of the progress of my new hypercasual Godot game - animated humanoid added
Ballzzio - Update XV - the Main Menu
Update XIV - modular map and rotating camera (in 90 degrees steps)
The eight dev update of my new
Next update of the progress of my new hypercasual Godot game - some more stuff to destroy
Play now
Ballzzio preview
Update XI - Visual cue for obstacles, that can't be destroyed yet
Tips & Tricks on how to resolve the most common problems when importing Mixamo animations in Unity3D
Demolition Ball - Update VII - Godot GameDev - camera angle and some other small changes
Undead Swarm with better terrain, water, and bridges
Fourth update of the progress of my new hypercasual Godot game - Level Up and level progress
Unleashing the Power of Necromancer AI in my Unity 3D RPG Game
Animating in Mixamo, Prepping in Blender & Using in Godot: Part 1 (also fix the most common issues)
Second update of the progress of my new hypercasual Godot game - some park elements and streetlights
How to fix character floating above the ground when using NavMesh in Unity 3D
Very early Video of my new hypercasual Godot game
Animating in Mixamo, Prepping in Blender & Using in Godot: Part 2 (also fix the most common issues)
Ballzzio io Game Preview
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How to easily compare two GameObjects in Unity3D in two side-by-side inspectors
How to animate a voxel character created with MagicaVoxel in Mixamo to use in Unity3D (part 2 of 3)
Undead Idyllic Village - a small demo of the game I'm working on.