My previous rocket motor video had some artifacts caused by VFX graph's discrete timesteps. Essentially all particles spawned in a single discrete timestep would all have the same Z location. The result was some strange "ring"-like artifacts. I believe I have resolved those issues now entirely! The solution was to add some random Z position to each particle using the particle's velocity * the fixed timestep and a random number from 0 to 1. This distributes the particles along the z axis as if they all spawned at different times during the discrete time interval.
See the old effect here: • Unity Visual Effect Graph Rocket Motor