A more in-depth view at the Selective Kinematics feature of BetterPhysics
BetterPhysics is a must-have physics asset that adds essential features to Unity's physics engine. In this video we take a closer look at the Selective Kinematics feature which lets you create and configure custom interactions between dynamic Rigidbodies.
Selective Kinematics lets your objects behave like realistic dynamic bodies while selectively completely ignoring objects of your choice. For example imagine easily designing a kinematic character controller that can still be freely swatted around by a big boss!
Create custom physics layers and assign them to your objects
Customize the physical interactions between layers with a fully customizable interaction matrix
Dynamic Rigidbodies can interact with other layers as if they are Kinematic
Useful for things like dynamic platforms, ships your players can stand/walk/run/jump on, and more
Better Physics is available NOW FREE on the Unity Asset store!
Get it FREE at https://u3d.as/308k
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