For an upcoming project I'm working on, I created a system which seamlessly loads new levels and discards old levels.
The origin is also imperceptibly shifted each time the player enters a new level to ensure the player never strays too far from the origin which can lead to floating-point precision errors.
You can read more about the floating point precision problem here: https://jschiff.com/Something-About-F...
Check out our Rigidbody Physics improvement asset on the Asset Store!
https://assetstore.unity.com/packages...
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https://sadnessmonday.com/pages/home/