Painterly real-time rendering | Useless Game Dev

Опубликовано: 24 Сентябрь 2026
на канале: Useless Game Dev
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Join me in this disastrous adventure as I try to make a real-time painterly rendering filter for a video game, there will be brushes, there will be compute shaders, there will be tears. Fun times all around.

More reading/watching on this subject:
Interactive Painterly Stylization of Images, Videos and 3D Animations: https://gfx.cs.princeton.edu/gfx/pubs...
GDC Talk A Living Painting: The Rendering and Art of 11-11 Memories Retold:    • A Living Painting: The Rendering and Art o...  
Game Dev Guide on getting started with compute shaders:    • Getting Started with Compute Shaders in Unity  
Painterly Rendering in Blender:    • Turning 3D Models into Masterpieces: A Ble...  
Music:
"Wholesome" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/b...

"Beauty Flow" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/b...

"Wallpaper" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/b...

"Montauk Point" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/b...

Other Credits:
3D assets by Kenney: https://kenney.itch.io/kenney-game-as...

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Kappa Avatar art by Boskoop https://www.artstation.com/boskoop

And as always, have a good one!

#Painterly #Rendering #Unity #GameDev #IndieDev #devlog