Our game has isometric 2D graphics, but we need 3D physics. We'll explain how we detect collisions and fake a 3D world in order to make the game work.
More reading/watching on this subject:
Sorting sprites based on Y position: https://www.evozon.com/two-unity-tric...
Music:
"Wallpaper" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/b...
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