It’s shading time. Watch me try to make a shader that renders real-time 3D in the hand drawn style of Moebius. There be crosshatch, outlines, sobel filters, we’re in for a bumpy ride.
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Play the hand shaded game Montrouge Grand Prix on itch.io: https://uselessgamedev.itch.io/montro...
It’s moebin time.
More reading/watching on this subject:
Buy Moebius books and works on the Moebius Production Website: https://www.moebius.fr
A terrific series on outlines and edge detection in Unity by Ned Makes Games: • Hull Outline Shader in Unity URP Usin...
Someone made a Mike Mignola style 3D renderer that looks absolutely stunning: https://cara.app/post/06e313c5-f353-4...
An actual game called Sable that’s clearly inspired by Moebius (the game isn’t great though): https://store.steampowered.com/app/75...
The book the character reads in the intro is by @danielilett , check out their channel!
Music:
Wholesome - Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0
http://creativecommons.org/licenses/b...
Super Friendly - Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0
http://creativecommons.org/licenses/b...
Neon Laser Horizon - Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0
http://creativecommons.org/licenses/b...
Moebius drawings are from the following books:
40 Days dans le Désert “B” (Moebius Production)
The Art of Edena (Dark Horse Books)
L’Homme du Ciguri (Les Humanoïdes Associés)
Follow me on Twitter, not that I tweet that often: / uselessgamedev
Kappa Avatar art by Boskoop https://www.artstation.com/boskoop
And as always, have a good one!
#devlog #moebius #shaders #unity #gamedev #indiedev