Wanted to upload a video so it felt like I'm doing something lol
It's not the slowest thing in the world but everything I'm working on feels both really fundamental to a game engine, whilst not being very impactful yet. Recently I've been working on a proper resource loading system (loading from a list detailed in an XML file, not hardcoded in a .cpp file somewhere) and cleaning up some script implementation.
Hopefully this engine will be ready to use later this academic year for a bigger project including some artists from another course - I'd really like to have some kind of simple 3d scene editor ready for them, but you can watch the colour drain from my face in real time when I think about the maths and collisions involved in raycasting from the camera to a packed scene.
I think I'll be doing UI stuff and properly handling input next, not sure in what order but they both seem like a good next step.