Don't catch me if you can' is real-world gamification of the spread of the SARS-CoV-2 virus indoors. The serious game includes tasks like opening vents or changing ventilation rates to learn how to make design decisions to reduce virus spread indoors. The game has a mask on/off modes to see its implication on occupants' health. This allows training Architecture, Engineering, Construction, and Operation experts by using precise models of the virus and buildings. We use a model of a well-known case of a restaurant in Guangzhou, China. The game will include coughing, singing, locking down sections of the building, and more.