In this 2 part tutorial series we are covering Rigging and Skinning a 3D humanoid character in Maya. The process is done the oldschool way with adding joints and moving them around instead of some newer advanced techniques with different tools and scripts that automate the process.
In this part we are covering the IK(inverse kinematics) controls setup for more natural control of extremities, and Skin Weight Painting process to control the influence of joints on the surrounding vertices.
0:00 Intro and
0:40 IK Controls
8:56 Skin Weight Painting
20:15 Isolating selections for Weight Painting
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#maya #rigging #skinning